Armored Core V Demo 2

Armored_Core_Leg_unfold_leg

FromSoftware scheduled a follow up to their first Armored Core V demo this past May 19th, to the surprise of everyone as to how soon this second demo was schedule, that it was missed by many of the Armored Core news outlets. The following Armored Core V demo 2 showcases the following features:

  • Decal and emblem system similar to that in AC4 /ACfA
  • Booster movement and drain
  • Energy refresh rates seem to be much slower than in previous games, but is balanced out having no drain from regular boosting whether on the ground or in flight

Other notable features showcased:

*Jumping (and wall-jumping) requires energy. Overboost drained a reasonable amount.
3 to 4 successive quick boost sent the demo AC into charging state. But unlike the PS1 and PS2 era games, only around 30% of the bar had to be recovered to become functional again. Regular boosting is still possible during the charging state.
Reverse-joints are back, still with exceptional jumping abilities.
Game data is now saved onto an online server to prevent cheating/hacking and sharing of saved games.

Part 1

Part 2

Part 3

[via Raven Republic]

5 Comments on "Armored Core V Demo 2"

  1. colewiebe May 23, 2011 at 11:45 pm -

    Hurrah for reverse articulated madness!!!!!

  2. Silent J June 27, 2011 at 11:25 pm -

    I hope that the cheesy rocks flying up with every step is removed. Also, objects that the mech hits shouldn’t explode, but crumple up or something like that.

    • Matt12334 August 24, 2011 at 9:51 pm -

      I agree 100 percent! Those rocks look horrible. They should (if anything) be replaced with a small cloud of dust, and maybe a little footprint or crack in the ground.

  3. EternalDrk Mako January 26, 2012 at 7:14 pm -

    Agreed

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