FromSoftware scheduled a follow up to their first Armored Core V demo this past May 19th, to the surprise of everyone as to how soon this second demo was schedule, that it was missed by many of the Armored Core news outlets. The following Armored Core V demo 2 showcases the following features:
- Decal and emblem system similar to that in AC4 /ACfA
- Booster movement and drain
- Energy refresh rates seem to be much slower than in previous games, but is balanced out having no drain from regular boosting whether on the ground or in flight
Other notable features showcased:
*Jumping (and wall-jumping) requires energy. Overboost drained a reasonable amount.
3 to 4 successive quick boost sent the demo AC into charging state. But unlike the PS1 and PS2 era games, only around 30% of the bar had to be recovered to become functional again. Regular boosting is still possible during the charging state.
Reverse-joints are back, still with exceptional jumping abilities.
Game data is now saved onto an online server to prevent cheating/hacking and sharing of saved games.
Part 1
Part 2
Part 3
[via Raven Republic]


Hurrah for reverse articulated madness!!!!!
I hope that the cheesy rocks flying up with every step is removed. Also, objects that the mech hits shouldn’t explode, but crumple up or something like that.
I agree 100 percent! Those rocks look horrible. They should (if anything) be replaced with a small cloud of dust, and maybe a little footprint or crack in the ground.
Agreed